Compute Shader Explorations
Cyclic Cellular Automata
Multiple Neighbourhood Cellular Automata
Edge of Chaos
Physarum
Boids 1
Boids 2
Boids 3
Boids 4
Boids 5
Boids 6
Multiple Neighbourhood Cellular Automata
Edge of Chaos 3D
Cyclic Cellular Automata 3D – Sphere
Cyclic Cellular Automata 3D – Slice
Cyclic Cellular Automata 3D – Cube
3D Boids – 1
3D Boids – 2
3D Boids – 3
References:
- Cyclic Cellular Automata: Cyclic Cellular Automata, Fisch, Gravner, Griffeath '91
- Edge of Chaos: "Computation on the Edge of Chaos" (Langton '90)
- Physarum: Characteristics of pattern formation and evolution in approximations of physarum transport networks , Jeff Jones & Physarum, Sage Jenson
- Boids: Boids & Steering Behaviours by Craig Reynolds
- Multiple Neighbourhoods Cellular Automata: Softology Blog (rules by @slackermanz)