Compute Shader Explorations

Created by Mario von Rickenbach in the @arsiliath compute workshop. Made with compute shaders in Unity.
Cyclic Cellular Automata
Multiple Neighbourhood Cellular Automata
Edge of Chaos
Physarum
Boids 1
Boids 2
Boids 3
Boids 4
Boids 5
Boids 6
Multiple Neighbourhood Cellular Automata
Edge of Chaos 3D
Cyclic Cellular Automata 3D – Sphere
Cyclic Cellular Automata 3D – Slice
Cyclic Cellular Automata 3D – Cube
3D Boids – 1
3D Boids – 2
3D Boids – 3
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